
While the esp for that (and the other few I’ve finished) are available on the respective mod pages, making them into an all-in-one would be for-my-use-only. I never get past level 30 anyways, so kind of a waste of time. Bandit bosses could use it, so even if you didn’t want to use it yourself, you’d get to see it which is the whole point. Stuff like dragonglass armor should be earned with blood. I’m sick of finding cool new weapon and armor mods and being like “well, this is just more crafting station clutter.” Not what I need. The weapon and armor overhaul to end them all I would be doing these in the original CK and then, if possible, porting to SSE. Maybe if I put them here people will bug me to do them. Still, there are a few outstanding projects that I would like to get back to. Performance tends to chug a bit after I add my 15th new city mod/overhaul and 5th NPC-adding mod. Have to use heavy ass ENB for good AO and so forth. Grimy’s Utilities, various other mods that will never be ported. No good choices for mod manager (After thinking it over I think I would end up installing mods with MO, taking the resulting folder, zipping it, and then dropping that into bash. Some godawful godrays everyone goes on about (they’re seriously ugly). Cool new water effects (flow and waves). Some cool new mods I haven’t taken apart yet.
Better performance, particularly with regards to memory (not that I had issues with memory in original once I got crash fixes working, but y’know, it helps). The biggest thing stuck in my craw right now is SSE vs.
Not that I can ever say no to adding one more).
(Luckily, I documented what where I was going and how I was getting there heavily, last time around, so it won’t be hard to build it up again, especially considering some new thoughts I have about…. and I like starting with a clean slate so I can actually remember what I did. My modlist needs to be redone from scratch… again… even if I do play on original, I kind of fucked it up big time messing around with stuff for various testing, mod picker, etc. Maybe with the exciting news of Last Seed nearing completion (I’ve been waiting for that longer than most of ya’ll have modded skyrim, ya noobs), I’ll crack it open again.