

(6-15 skill points)Įlemental Attunement: While useful as it enables your passive Fire/Lightning/Ice Brands to proc, 15 more seconds is just overkill. Definitely max it out if you are going Ice, but even if you aren’t why not get this skill considering you should be killing very quickly. It doesn’t matter how you kill the enemy, it just works.

It gives you a chance upon killing enemies to freeze nearby enemies. (as many skill points to stay in almost constant charged state)įrozen Fate: Level this up anywhere from 6-15. Definitely get it, but I wouldn’t dump 15 into this unless I had no better alternatives.

It’d be wasteful in my opinion as you can probably maintain full charge with less skill points.

(15 skill points)Ĭharge Mastery: Do NOT max this skill. This passive makes it so that enemies that hit you have a chance of getting teleported backwards while taking some damage. As an elementalist you should not be getting hit much, but when you do, you want your enemies as far from you as possible. Just pick the one that matches the element of your choice. Once your Crit chance is up these provide free bonus damage basically. Capeesh?įire/Lightning/Ice Brand: These are just too obviously good not to mention. For example I will list Thunder Locus, which means that whether you roll fire, ice, or lightning, you should still get the skill. So instead, the skills I list here should be in EVERY elementalist build, regardless of the skill’s element. You could also pick two elements and max out some of both. Pick Fire, Ice, or Lightning, and max out all spells of that element. I won’t be doing a detailed skill core here because it’s quite simple. As usual there is one build per page, I'll keep this article short and start with a build on this page. Welcome to part 3 of my build diversity articles! I hope you enjoy them. Torchlight II Diversity Builds: The Embermage Okay here is adoomgod's article on build options for the Embermage class
